


It’s a more severe problem when all three errors occur at once, resulting in a “porpoised” landing (so named after a dolphin-like animal that oscillates up and down through the oceans). But to get to that point with our landings, it takes a complete understanding of the environment and aircraft, plus regular practice.Īs we rehearse, it is not uncommon to inadvertently bounce hard on the runway, float excessively, or land with the nose gear first. In addition to executing complex maneuvers in the air, consistently landing an airplane smoothly is something that never fails to impress our skyfaring peers. Landing an aircraft smoothly without waking the passenger in the back seat is one of the greatest feelings as a pilot.

On the CRJ, 737, A320, 757, etc in IF, the suspension retracts on the weight-bearing side (if the plane is making a left turn, for example, this is the right main gear). When aircraft bounce or tip in real life (I’ve seen some CRJ-200s do it, for example, but it is hardly the same as in IF), it’s because one side (or both sides in the case of bouncing) lifts as opposed to the other side compressing. The gear has the ability to collapse, yes, but its resting point is with the suspension extended (for lack of a better term). Planes shouldn’t tip on taxiways and runways like they do in the game. I’m not gonna lie, I don’t think there is a single aircraft in IF that has this.
